YOU ENTER THE CORRIDOR...































INTRODUCTION

You hold the map up to the lantern light. It is old and without a doubt fails to accurately depict any of numerous hidden passages and trap doors. Only some rooms have been named.

The corridor ahead twists in different directions in a labyrinthine manner, eager to lead you astray from your path, and always tempting you to peek around just one more corner.

Where you wish to go first is entirely up to you. Some paths may lead to dead ends. Some may offer you a moment of respite, or provide you with intriguing new knowledge. Some rooms may never change, while others can appear entirely different when you return to them later on.

Nothing here may be trusted with absolute certainty. Perhaps it was for the best you packed those mixed herbs...



C H O O S E A D O O R

or inspect a painting, maybe you will discover something interesting



ART GALLERY ARTEFACT CHAMBER RESIDENCE OF EVIL



Asset



This door is chained shut.

There is a small note. It reads:

UNDER RENEVATIONS

Asset



Surely there has to be something worthwhile in here?

Asset



You get the feeling it is not as scary as it sounds inside.



L I B R A R Y OMINOUS PAINTING INNER SANCTUM



Asset



It's locked. Hopefully you don't have overdue loans.





Asset



There's a switch on the back of the frame. For some reason you have to flip it seven times before the secret door opens.









Asset



This one looks more ornate than the rest. The name suggests only a chosen few may enter...



??? G R E E N H O U S E B A S E M E N T



Asset



From time to time, you can see a flash of green light underneath the door...

Asset



Another locked door.

You catch the scent of fresh herbs and fertile soil from the other side.

Asset



It says "basement" on the door, but the biohazard label tells you this is no ordinary wine cellar...



R E T U R N T O T H E M A I N H A L L



Asset